Project Charter

Impact of Digital streaming services on Cinema and it’s Audiences

Project Overview
The project aims to explore the impact of digital technologies on film distribution and exhibition. It will investigate how digital advancements are reshaping the film industry, including changes in distribution models, audience experiences, social media marketing, and piracy challenges. The project will contribute to academic discussions, provide insights for industry decision-making, and foster broader conversations about the social and economic effects of digital change in the film industry.

Objectives

  • Analyze the influence of streaming platforms on film distribution and its implications for independent filmmakers and smaller studios.
  • Investigate the impact of digital projection, including 3D, on the cinematic experience.
  • Examine the role of social media and online marketing in promoting films and engaging audiences.
  • Investigate the wider social and economic impacts of the digital transformation in the film industry.
  • Develop a digital humanities project to share research findings and initiate discussions on the effects of digital change on culture and society.

Deliverables

  • Research paper: Documenting the findings and analysis of the impact of digital technologies on film distribution.
  • Data visualizations: Utilizing digital tools such as Tableau to present key insights and trends.
  • Case studies: Examining specific examples to illustrate the practical implications of digital change in the film industry.
  • Digital humanities project: Creating a publicly accessible project to share research findings and foster wider discussions.
  • Presentations and workshops: Disseminating research work and engaging with academic and public audiences.
  • Improved research and project management skills: Enhancing critical thinking, problem-solving, and effective communication abilities.

Timeline

  • Week 1,2, and 3:
    Conduct an initial literature review to gain a solid understanding of the impact of digital technologies on film distribution.
    Refine research questions and establish a theoretical framework.
    Begin data collection on streaming platforms, digital projection, social media marketing, and piracy.
  • Week 4 and 5:
    Develop initial data visualizations to illustrate findings.
    Finalize data analysis and complete the research paper.
  • Week 6 and 7:
    Create a digital humanities project to showcase research findings.
    Begin drafting presentations and workshops to share research work.
  • Week 8:
    Finalize research paper and digital humanities project.
    Practice presentation to ensure effective communication.
    Engage in discussions and receive feedback from academic and public audiences.

Future Plans

  • Publish the project.
  • Expand the digital humanities project to include additional features or case studies.
  • Pursue further research opportunities in the intersection of digital technologies and the film industry.
  • Apply the improved research and project management skills in future academic and professional endeavors.
  • Continue contributing to academic discussions and public understanding of the social and economic impacts of digital change in various industries.